[wpn_sig550]:weapon_probability,default_weapon_params,wpn_sig550_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\sig550"		; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
parent_section						= wpn_sig550

class								= WP_AK74
description							= str_wpn_sig550_descr
ef_main_weapon_type					= 2
ef_weapon_type						= 6

kind                                     = w_rifle
repair_type                              = weapon
weapon_class                             = assault_rifle
tier									 = 3

;-------------------------------------------------------------------------------
inv_name							= str_wpn_sig550
inv_name_short						= str_wpn_sig550

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 10
inv_grid_y         = 24

upgr_icon_x			= 598
upgr_icon_y			= 476
upgr_icon_width		= 296
upgr_icon_height   	= 81

kill_msg_x							= 80
kill_msg_y							= 59
kill_msg_width						= 87
kill_msg_height						= 24

;-------------------------------------------------------------------------------
cost								= 8000
inv_weight							= 4.1
hud									= wpn_sig550_hud
visual								= dynamics\weapons\wpn_sig550\wpn_sig550.ogf

upgrades                                 = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_sig550

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class						= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo						= 90
ammo_current						= 120
ammo_elapsed						= 20					; obsolete
ammo_limit						= 140
ammo_mag_size						= 20					; clip (magazine) size

fire_modes							= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power				= 0.36, 0.36, 0.36, 0.36
hit_impulse				= 100
hit_type							= fire_wound
fire_distance						= 4900
bullet_speed						= 980					; начальная скорость пули
rpm									= 700
rpm_empty_click						= 200

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.045
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0005
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0006

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.23        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.5f
crosshair_inertion		= 7.25

;отдача
cam_return				= 0
cam_relax_speed         = 5		; скорость возврата в исходное положение
cam_relax_speed_ai      = 360	; скорость возврата в исходное положение для AI
cam_dispersion          = 0.5       ; увеличения угла (в градусах) при первом выстреле
cam_dispersion_inc      = 0.25       ; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0       ; frac * angle + rand(-1,1)*(1-frac) * angle
cam_max_angle           = 50.0       ; максимальный угол отдачи
cam_max_angle_horz      = 50.0       ; (degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.5       ; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.4
zoom_cam_dispersion_inc      = 0.2
zoom_cam_dispersion_frac     = 0.7
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.3

fire_dispersion_condition_factor = 7        ;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

;normal								= 0, 1, 0
;direction							= 0, 0, 1

position							= -0.026, -0.097, 0.0
orientation							= 0, 0, 0

fire_point							=  0.000000,0.137000,0.649000
fire_point2							= 0.0, 0.097, 0.722

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= -0.020000,0.167000,0.082000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\556x45

;--STRAP PARAMETERS-----------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scopes_sect							= scope_susat_sig_computerized
scopes                             	= acog
scope_status						= 2
silencer_status						= 2
grenade_launcher_status				= 2

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor = 0					; fov for zoom mode

grenade_launcher_name				= wpn_addon_grenade_launcher_m203
grenade_launcher_x          = 146		; offset in inventory icon
grenade_launcher_y          = 32


silencer_name						= wpn_addon_silencer
silencer_x                  = 260		; offset in inventory icon
silencer_y                  = 15

silencer_fire_distance				= 870
silencer_bullet_speed				= 290

silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_sig550_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual		= dynamics\weapons\wpn_sig550\wpn_sig550_hud

hands_position		= -0.044,-0.15,0.14
hands_orientation	= 2,2,0
hands_position_16x9	= -0.044,-0.15,0.14
hands_orientation_16x9	= 2,2,0

item_position		= 0,0,0
item_orientation	= 0,0,0

shell_point		= 0,0,0
shell_dir      		= 0.0, 1.0, 0.0
shell_bone		= gilza

fire_point		= 0,0,0
fire_bone      		= muzzle
fire_point2		= 0,0,0
fire_bone2		= muzzle_gl

anm_show             	= sg550_draw
anm_hide             	= sg550_holster
anm_idle             	= sg550_idle
anm_idle_sprint         = sg550_sprint
anm_idle_moving 	= sg550_move
anm_idle_moving_crouch	= sg550_crouch
anm_shots               = sg550_shoot, shoot
anm_reload              = sg550_reload, reload
anm_reload_empty        = sg550_reload_empty, reload_empty
anm_idle_aim           	= sg550_aim
anm_bore		= sg550_aim

anm_switch              = sg550_switch_off
anm_switch_g            = sg550_switch_on

anm_hide_w_gl           	= sg550_holster_w_gl
anm_show_w_gl           	= sg550_draw_w_gl
anm_idle_w_gl           	= sg550_idle_w_gl
anm_shots_w_gl          	= sg550_shoot_w_gl, shoot
anm_reload_w_gl         	= sg550_reload_w_gl, reload
anm_reload_empty_w_gl   	= sg550_reload_empty_w_gl, reload_empty
anm_idle_moving_crouch_w_gl 	= sg550_crouch_w_gl
anm_idle_w_gl_aim       	= sg550_aim_w_gl
anm_idle_sprint_w_gl	 	= sg550_sprint_w_gl
anm_idle_moving_w_gl	 	= sg550_move_w_gl
anm_bore_w_gl			 = sg550_aim_w_gl

anm_show_g         		= sg550_draw_g
anm_hide_g         		= sg550_holster_g
anm_idle_g         		= sg550_idle_g
anm_reload_g       		= sg550_reload_g, reload_g
anm_idle_g_aim     		= sg550_aim_g
anm_shots_g        		= sg550_shoot_g, shoot_g
anm_idle_sprint_g		= sg550_sprint_g
anm_idle_moving_g		= sg550_move_g
anm_idle_moving_crouch_g	= sg550_crouch_g
anm_bore_g			= sg550_aim_g

aim_hud_offset_pos = -0.112500,0.036000,-0.100000
aim_hud_offset_rot = 0.019000,0.035700,0.000000

aim_hud_offset_pos_16x9	 = -0.112500,0.036000,-0.100000
aim_hud_offset_rot_16x9	 = 0.019000,0.035700,0.000000

gl_hud_offset_pos			= -0.112,-0.13,0.1
gl_hud_offset_rot			= -0.145,0.0344,0.0

gl_hud_offset_pos_16x9		= -0.112,-0.13,0.1
gl_hud_offset_rot_16x9		= -0.145,0.0344,0.0

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

[scope_susat_sig_computerized]
scope_name 					= acog_green
scope_x                     = 78		; offset in inventory icon
scope_y                     = 2

[wpn_sig550_acog]:wpn_sig550
1icon_layer                              = acog
1icon_layer_x                            = 78
1icon_layer_y                            = 2
inv_weight                               = 4.5

hud                                      = wpn_sig550_acog_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_owa_crosshair_acog
scope_zoom_factor                        = 40
zoom_rotate_time                         = 0.25
use_alt_aim_hud                   		 = true	

[wpn_sig550_acog_hud]:wpn_sig550_hud
aim_hud_offset_pos                       = -0.092, 0.015, -0.25
aim_hud_offset_pos_16x9                  = -0.092, 0.015, -0.25
aim_hud_offset_rot                       = 0.003, 0.0003, 0
aim_hud_offset_rot_16x9                  = 0.003, 0.0003, 0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

[wpn_sig550_luckygun]:wpn_sig550, wpn_sig550_luckygun_sounds
$spawn					= "weapons\wpn_sig550_luckygun"
description				= str_wpn_sig550_strelok_descr
inv_name				= str_wpn_sig550_strelok

parent_section			= wpn_sig550_luckygun

scopes_sect							= scope_susat_sig_lucky_computerized
scopes                             	= acog

cost 					= 10000
inv_weight				= 4.5

ammo_current				= 60
ammo_elapsed				= 30			; obsolete
ammo_limit				= 70
ammo_mag_size				= 30			; clip (magazine) size

fire_dispersion_base			= 0.15			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

cam_dispersion				= 0.4					; увеличения угла (в градусах) при первом выстреле
cam_dispersion_inc			= 0.15					; увеличениe cam_dispersion с каждым выстрелом

zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.1

condition_shot_dec			= 0.0001				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec		= 0.001					; увеличение изношености при выстреле очередью

inv_grid_width     = 6
inv_grid_height    = 2
inv_grid_x         = 34
inv_grid_y         = 30

upgr_icon_x			= 598
upgr_icon_y			= 476
upgr_icon_width		= 296
upgr_icon_height   	= 81

[scope_susat_sig_lucky_computerized]
scope_name 					= acog_green
scope_x                     = 78		; offset in inventory icon
scope_y                     = 2

[wpn_sig550_luckygun_acog]:wpn_sig550_luckygun
1icon_layer                              = acog
1icon_layer_x                            = 78
1icon_layer_y                            = 2
inv_weight                               = 4.5

hud                                      = wpn_sig550_luckygun_acog_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_owa_crosshair_acog
scope_zoom_factor                        = 40
zoom_rotate_time                         = 0.25
use_alt_aim_hud                   = true	

[wpn_sig550_luckygun_acog_hud]:wpn_sig550_hud